Mathew Lane Updates DrMS Spatial Processor To Version 2.0
Mathew Lane has updated his DrMS Spatial Processor to Version 2.0. Based on a completely new internal algorithm, Lane claims version 2 of the DrMS spatial processor plug-in “sounds even better then before.” (well, we’re thinking that if you’re going to release a new version it definitely shouldn’t sound worse -Ed.) The new engine allows the user to create wider and deeper soundstages while, maintaining solid mono compatibility.
DrMS 2.0 is familiar in operation to 1.1, with some cosmetic enhancements made to the GUI. The new algorithm however makes it easier and faster to achieve the desired results, with great sounds already when using just the 4 central green rotaries. DrMS 2.0 also features a new installer, making installation less of a chore.
Features & Enhancements:
» Completely new & improved soundengine
» Enhanced GUI
» MS encoding & decoding
» Spatial audio processing: Zoom in, add Depth, change Width or any combination and more
» Resonant HPF, TiltEQ and Delay on each of the four processing sections
» Full mono compatibility
» Autogain circuit for easy level matched A/B comparision between original and processed signal
» Smart MCU control surface layout with clear 6-character parameter names and bank organisation
» Wide range of applications for mixing, mastering and post production, going from simple MS encoding/decoding, over stereo field and depth enhancement, to fixing mono compatibility issues and more
» Easier installation
Mathew Lane’s DrMS 2.0 is available now and will set you back €25. All current DrMS users will receive 2.0 for free via an email communication. DrMS comes in the AU/VST2/RTAS plug-in flavors for OSX and as VST2/RTAS plugin on the Windows platform. More information on Mathew Lane DrMS 2.0.